Showing posts with label head mesh. Show all posts
Showing posts with label head mesh. Show all posts

Monday, October 31, 2011

Mesh and Templates, Head

Speaking of meshes...If we dissect the mesh we can see what a template really is and where it comes from.

The Mesh

As almost everything you see - or do not see- in SL, a mesh is comprised of triangles. Their varied angles, coordinates and forms, determine the 'bumps' that mimic surface, as this example shows.





Here we go :-) 

Head 

UV texturing permits polygons that make up a 3D object to be painted with color from an image. The image is called a UV texture map, but it is only an image, that's all.  



Unwrapping the UV map is pretty much like extending a map onto a flat surface. 
Thus, the map for the head becomes this template:

It's in this template where make-up, and the very skin of the avatar's face is done. It's rarely used for clothing.















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