Monday, October 31, 2011

Mesh and Templates, Head

Speaking of meshes...If we dissect the mesh we can see what a template really is and where it comes from.

The Mesh

As almost everything you see - or do not see- in SL, a mesh is comprised of triangles. Their varied angles, coordinates and forms, determine the 'bumps' that mimic surface, as this example shows.





Here we go :-) 

Head 

UV texturing permits polygons that make up a 3D object to be painted with color from an image. The image is called a UV texture map, but it is only an image, that's all.  



Unwrapping the UV map is pretty much like extending a map onto a flat surface. 
Thus, the map for the head becomes this template:

It's in this template where make-up, and the very skin of the avatar's face is done. It's rarely used for clothing.















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