Speaking of meshes...If we dissect the mesh we can see what a template really is and where it comes from.
The Mesh
As almost everything you see - or do not see- in SL, a mesh is comprised of triangles. Their varied angles, coordinates and forms, determine the 'bumps' that mimic surface, as this example shows.
Here we go :-)
Head
UV texturing permits polygons that make up a 3D object to be painted with color from an image. The image is called a UV texture map, but it is only an image, that's all.
Unwrapping the UV map is pretty much like extending a map onto a flat surface.
Thus, the map for the head becomes this template:
It's in this template where make-up, and the very skin of the avatar's face is done. It's rarely used for clothing.
Copyright 2011,Eme10 All Rights Reserved



No comments:
Post a Comment