Showing posts with label UV mapping. Show all posts
Showing posts with label UV mapping. Show all posts

Monday, November 14, 2011

Clothing Layers (Mesh Layers) continued-

In the lower template:
Underpants, Pants and Socks Layers


Underpants and Socks layers are very simple to set, meaning that they don't have too many controls you can play with. Pants layer is the most used.



System Skirt
This skirt is quite useful as a component, but keep in mind it is bumpy, even when it's set to fit at zero. As it matches shirt and undershirt layers, it is ideal as a base for more complex skirts or jackets.













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Monday, October 31, 2011

Mesh and Templates, Head

Speaking of meshes...If we dissect the mesh we can see what a template really is and where it comes from.

The Mesh

As almost everything you see - or do not see- in SL, a mesh is comprised of triangles. Their varied angles, coordinates and forms, determine the 'bumps' that mimic surface, as this example shows.





Here we go :-) 

Head 

UV texturing permits polygons that make up a 3D object to be painted with color from an image. The image is called a UV texture map, but it is only an image, that's all.  



Unwrapping the UV map is pretty much like extending a map onto a flat surface. 
Thus, the map for the head becomes this template:

It's in this template where make-up, and the very skin of the avatar's face is done. It's rarely used for clothing.















Copyright 2011,Eme10 All Rights Reserved