Friday, November 4, 2011

Clothing Layers (Mesh layers)

Layers in clothing are those related with the textures that wrap the avatar. They are applied inside SL environment while in Appearance mode.

Most used in clothing are :
  • Undershirt, Shirt, Jacket, and gloves for upper part avatar and
  • Underpants, pants and socks for lower part avatar.
They stack on top of each other in a certain order. These are the areas they can cover to their full extent, in plain colors:

In the Upper Template:



Undershirt layer, Shirt layer, (in orange and green). Keep in mind the same order for your designs, so you can play a bit with different pieces. Usually, the same piece of clothing is offered in those versions, and it is up to the avatar how to wear them. It's part of the fun, the mix and match process. 

The Jacket layer (in blue) mixes the upper avatar and the lower avatar. Therefore, the bottom part of the jacket has to be done on a pants or underpants layer, but defined in the jacket layer.

The amount of space for an open jacket can also be defined
in Appearance mode, while creating the jacket.




 Gloves layer belong to the same 'upper' body template.



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