Monday, November 14, 2011

Working with Templates

The graphic Program you use to work with templates will have to offer a working environment with layers. In some programs, these 'layers' are called differently. But they all have the same function: To let you work on each layer separately, so that at the end, you can convert all your work in just one layer.

It's also necessary for you to be familiar about file types. Not only the proprietary file type which is the output of your program, but those file types that you can upload into SL and their features. For example, if you work with Photoshop, your output file will be a *.psd file, or a file with a *.psd extension format.
Therefore, you will have to convert your output files. This is what you usually do when you “Save As” [another file type]

You can upload these types of images into SL



As you see, only two of these types store alpha channels, *.tga and *.png. So those are the final images you need to upload into SL.




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Clothing Layers (Mesh Layers) continued-

In the lower template:
Underpants, Pants and Socks Layers


Underpants and Socks layers are very simple to set, meaning that they don't have too many controls you can play with. Pants layer is the most used.



System Skirt
This skirt is quite useful as a component, but keep in mind it is bumpy, even when it's set to fit at zero. As it matches shirt and undershirt layers, it is ideal as a base for more complex skirts or jackets.













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Friday, November 4, 2011

Clothing Layers (Mesh layers)

Layers in clothing are those related with the textures that wrap the avatar. They are applied inside SL environment while in Appearance mode.

Most used in clothing are :
  • Undershirt, Shirt, Jacket, and gloves for upper part avatar and
  • Underpants, pants and socks for lower part avatar.
They stack on top of each other in a certain order. These are the areas they can cover to their full extent, in plain colors:

In the Upper Template:



Undershirt layer, Shirt layer, (in orange and green). Keep in mind the same order for your designs, so you can play a bit with different pieces. Usually, the same piece of clothing is offered in those versions, and it is up to the avatar how to wear them. It's part of the fun, the mix and match process. 

The Jacket layer (in blue) mixes the upper avatar and the lower avatar. Therefore, the bottom part of the jacket has to be done on a pants or underpants layer, but defined in the jacket layer.

The amount of space for an open jacket can also be defined
in Appearance mode, while creating the jacket.




 Gloves layer belong to the same 'upper' body template.



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